Basic Information
Type Chapter of Exploration
Item

Woolruft Plains Tales

Description
Continent: Central Continent
Geographical Location: Southern Plains
Specialty: Wool
Town: Grazing Settlement
Memories:
A grassland with a suitable climate and filled with the aura of green grass, it is called "Woolruft Plains". The plains are full of grass, which has led many pastoral ethnic groups to place their sheep here. This has also elevated the specialty of this place, turning the once insignificant grass into valuable wool. Besides being used as warm clothing, some people also use this wool as a prop to cover their heads.

When you want to experience wool collection, be careful not to collect the wrong sheep. If you accidentally collect from the mischievous "Ghost" Black Mutton, it will knock you away in an instant. In addition to the vast grasslands, Woolruft Plains also have abundant water resources. However, the water source to the west of the settlement is occupied by some dirty slime monsters, making the water dirty. Among these slime monsters, there is one that can't help but hold its breath when someone approaches. It is the "Stinky Mud" Plop Plop, who, besides being very smelly, will lead its little Plop Plop to attack you if you enter its territory. Be very careful with it.

Next to the Woolruft Temple, the water source is occupied by Poisonous Gas Frogs and Bat Cats. Although Bat Cats may seem cute and harmless, they have a strong territorial awareness. Among them, the one that is most intolerant of intruders in its territory is the "Screeching Evil Bat" Skreelin III. It will destroy anyone who steps into its territory.

In the Woolruft Temple, you will assist Yimin in obtaining the first Holy Codex. This is the key to restoring her power. To continue helping her regain her power, go to the Royal City of Arcadia! There, you will find people who can help you find the Holy Codex faster. Work hard to find the next Holy Codex!
Memory Details
Stat Full Effect
CRIT DMG +220
Ranged DMG +160
Elemental DMG +160
Arcane DMG received -200
Memory Core
Rank % Materials
1 10%
2 20%
3 30%
4 40%
5 50%
6 60%
7 70%
8 80%
9 90%
10 100%
10 100%
Memory Points
Rank Stat
Success Rate
1 CRIT DMG +11 1 100%
2 CRIT DMG +22 2 80%
3 CRIT DMG +33 3 75%
4 CRIT DMG +44 4 65%
5 CRIT DMG +55 5 50%
6 CRIT DMG +66 6 45%
7 CRIT DMG +77 7 30%
8 CRIT DMG +88 8 30%
9 CRIT DMG +99 9 30%
10 CRIT DMG +110 10 30%
1 Arcane DMG received -10 1 100%
2 Arcane DMG received -20 2 80%
3 Arcane DMG received -30 3 75%
4 Arcane DMG received -40 4 65%
5 Arcane DMG received -50 5 50%
6 Arcane DMG received -60 6 45%
7 Arcane DMG received -70 7 30%
8 Arcane DMG received -80 8 30%
9 Arcane DMG received -90 9 30%
10 Arcane DMG received -100 10 30%
1 Elemental DMG +8 1 100%
2 Elemental DMG +16 2 80%
3 Elemental DMG +24 3 75%
4 Elemental DMG +32 4 65%
5 Elemental DMG +40 5 50%
6 Elemental DMG +48 6 45%
7 Elemental DMG +56 7 30%
8 Elemental DMG +64 8 30%
9 Elemental DMG +72 9 30%
10 Elemental DMG +80 10 30%
1 Ranged DMG +8 1 100%
2 Ranged DMG +16 2 80%
3 Ranged DMG +24 3 75%
4 Ranged DMG +32 4 65%
5 Ranged DMG +40 5 50%
6 Ranged DMG +48 6 45%
7 Ranged DMG +56 7 30%
8 Ranged DMG +64 8 30%
9 Ranged DMG +72 9 30%
10 Ranged DMG +80 10 30%